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Theory Crusher Scott: stats, passives and value
Theory Crusher Scott in Five Nights TD 2
- Rarity: Mythic
- Element: Electricity
- Role: Endgame (Support, Slow)
- Attack type: Circle
- Placements: 1
- How to get: Ragequit Scott Evolution
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 250 | 4s | 18 | 6,000 |
| 2 | 290 | 4s | 19 | 800 |
| 3 | 340 | 4s | 20 | 1,200 |
| 4 | 400 | 4s | 21 | 2,000 |
| 5 | 480 | 4s | 22 | 3,000 |
| 6 | 580 | 4s | 24 | 4,500 |
| 7 | 700 | 4s | 26 | 6,500 |
| 8 | 850 | 4s | 26 | 10,000 |
| 9 | 1,050 | 4s | 28 | 14,000 |
Placing Theory Crusher Scott and buying every upgrade costs 48,000 in total.
Passives
- Rage Quit: Gain +1% Rage every second, +1% when an enemy enters range, +2% when this unit kills an enemy, and +20% when this unit is stunned. At 100% Rage, this unit gains +30% Damage, -25% Range, and -20% CD for 20s. Reset Rage when the effect ends.
- Alarm: Every 5s, deal 100% damage to all enemies in range and inflict them with 25% Slow for 5s.
- The Creator: For every enemy on the map, this unit gains +5% Damage and all nearby units gain +1% Damage and Range.
- 4th Wall: When an enemy tries to leave this unit's range, fire a 4th Wall in a line for 250% damage. Every 4th attack, fire a 4th Wall toward the last enemy in range for 250% damage. After every 4th Wall activation, this unit gains +5% Damage (max +50%).
Tier list
- Overall list: A tier, #37 in that tier
- Support list: S tier, #12 in that tier
- Slow list: S tier, #17 in that tier
See the full FNTD2 tier list.
Trade value
- Normal: 60k-70K, demand 7/10 (Fluctuating)
- Shiny: 150k (Hyped/Trending)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.