Story & Index
(Up-To-Date!)
Notes:
Rewards are shown per night for both Easy and Nightmare. Night 7 scales with the difficulty you clear it on, from 1 to 20.
FNTD2 Codes1 working→
FNTD2 Story rewards
Tokens, Candy Bars and XP for every night on Easy and Nightmare. Nightmare gives 1.5x. Night 7 is shown at difficulty 20. Best night to farm: Game 5 Night 1.
Game 1
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 100 / 6 / 20 | 150 / 9 / 30 | 500 | One entrance and one exit |
| Night 2 | 110 / 6 / 20 | 165 / 9 / 30 | 500 | Two entrances and one exit |
| Night 3 | 120 / 6 / 21 | 180 / 9 / 32 | 500 | Three entrances and one exit |
| Night 4 | 130 / 6 / 21 | 195 / 9 / 32 | 500 | Two entrances and one exit |
| Night 5 | 140 / 6 / 22 | 210 / 9 / 33 | 500 | Three entrances and one exit |
| Night 6 | 150 / 6 / 22 | 225 / 9 / 33 | 500 | Three entrances and two exits |
| Night 7 | 225 / 9 / 33 | 338 / 14 / 50 | - | |
Game 2
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 160 / 8 / 23 | 240 / 12 / 35 | 2,000 | Two entrances and one exit |
| Night 2 | 170 / 8 / 23 | 255 / 12 / 35 | 2,500 | Two entrances and two exits |
| Night 3 | 180 / 8 / 24 | 270 / 12 / 36 | 3,000 | Two entrances and one exit |
| Night 4 | 190 / 8 / 24 | 285 / 12 / 36 | 5,000 | Two entrances and two exits |
| Night 5 | 200 / 8 / 25 | 300 / 12 / 38 | 7,000 | Three entrances and two exits |
| Night 6 | 210 / 8 / 25 | 315 / 12 / 38 | 8,000 | Three entrances and two exits |
| Night 7 | 315 / 12 / 38 | 473 / 18 / 57 | - | |
Game 3
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 220 / 8 / 26 | 330 / 12 / 39 | 2,000 | One entrance and one exit |
| Night 2 | 230 / 8 / 27 | 345 / 12 / 41 | 2,500 | One entrance and two exits |
| Night 3 | 240 / 8 / 29 | 360 / 12 / 44 | 3,000 | Two entrances and two exits |
| Night 4 | 250 / 8 / 31 | 375 / 12 / 47 | 5,000 | Two entrances and two exits |
| Night 5 | 260 / 8 / 33 | 390 / 12 / 50 | 7,000 | Two entrances and two exits |
| Night 6 | 270 / 8 / 35 | 405 / 12 / 53 | 8,000 | Four entrances and one exit |
| Night 7 | 405 / 12 / 53 | 608 / 18 / 80 | - | |
Game 4
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 270 / 8 / 26 | 405 / 12 / 39 | 2,000 | Three entrances and one exit |
| Night 2 | 280 / 8 / 27 | 420 / 12 / 41 | 2,500 | Two entrances and two exits |
| Night 3 | 290 / 8 / 29 | 435 / 12 / 44 | 3,000 | Two entrances and two exits |
| Night 4 | 300 / 8 / 31 | 450 / 12 / 47 | 5,000 | Two entrances and one exit |
| Night 5 | 310 / 8 / 33 | 465 / 12 / 50 | 7,000 | Three entrances and one exit |
| Night 6 | 320 / 8 / 35 | 480 / 12 / 53 | 8,000 | Two entrances and two exits |
| Night 7 | 480 / 12 / 53 | 720 / 18 / 80 | - | |
Game 5
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 270 / 8 / 26 | 405 / 12 / 39 | 2,000 | Two entrances and two exits |
| Night 2 | 280 / 8 / 27 | 420 / 12 / 41 | 2,500 | Two entrances and two exits |
| Night 3 | 290 / 8 / 29 | 435 / 12 / 44 | 3,000 | Four entrances and one exit |
| Night 4 | 300 / 8 / 31 | 450 / 12 / 47 | 5,000 | Two entrances and one exit |
| Night 5 | 310 / 8 / 33 | 465 / 12 / 50 | 7,000 | Four entrances and one exit |
| Night 6 | 320 / 8 / 35 | 480 / 12 / 53 | 8,000 | Two entrances and two exits |
| Night 7 | 480 / 12 / 53 | 720 / 18 / 80 | - | |
Game 6
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 270 / 8 / 26 | 405 / 12 / 39 | 2,000 | One entrance and one exit |
| Night 2 | 280 / 8 / 27 | 420 / 12 / 41 | 2,500 | One entrance and one exit |
| Night 3 | 290 / 8 / 29 | 435 / 12 / 44 | 3,000 | One entrance and one exit |
| Night 4 | 300 / 8 / 31 | 450 / 12 / 47 | 5,000 | Two entrances and one exit |
| Night 5 | 310 / 8 / 33 | 465 / 12 / 50 | 7,000 | Two entrances and two exits |
| Night 6 | 320 / 8 / 35 | 480 / 12 / 53 | 8,000 | One entrance and one exit |
| Night 7 | 480 / 12 / 53 | 720 / 18 / 80 | - | |
Game 7
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 270 / 8 / 26 | 405 / 12 / 39 | 2,000 | One entrance and one exit |
| Night 2 | 280 / 8 / 27 | 420 / 12 / 41 | 2,500 | One entrance and one exit |
| Night 3 | 290 / 8 / 29 | 435 / 12 / 44 | 3,000 | One entrance and one exit |
| Night 4 | 300 / 8 / 31 | 450 / 12 / 47 | 5,000 | One entrance and one exit |
| Night 5 | 310 / 8 / 33 | 465 / 12 / 50 | 7,000 | One entrance and one exit |
| Night 6 | 320 / 8 / 35 | 480 / 12 / 53 | 8,000 | Two entrances and one exit |
| Night 7 | 480 / 12 / 53 | 720 / 18 / 80 | - | |
Game 8
| Night | Easy (Tokens / Candy / XP) | Nightmare (Tokens / Candy / XP) | Starting cash | Map |
|---|
| Night 1 | 270 / 8 / 26 | 405 / 12 / 39 | 2,000 | One entrance and one exit |
| Night 2 | 280 / 8 / 27 | 420 / 12 / 41 | 2,500 | One entrance and one exit |
| Night 3 | 290 / 8 / 29 | 435 / 12 / 44 | 3,000 | One entrance and one exit |
| Night 4 | 300 / 8 / 31 | 450 / 12 / 47 | 4,500 | Two entrances and one exit |
| Night 5 | 310 / 8 / 33 | 465 / 12 / 50 | 7,500 | One entrance and one exit |
| Night 6 | 320 / 8 / 35 | 480 / 12 / 53 | 10,000 | Two entrances and one exit |
| Night 7 | 480 / 12 / 53 | 720 / 18 / 80 | - | |
How to get chips in FNTD2 Story
Each Five Nights TD 2 Story game drops its own chip on Night 7 at difficulty 2 or higher, as Part A or Part B. Chip rarity odds: Rare 30%, Epic 20%, Mythic 20%, Secret 15%, Nightmare 15%.
| Game | Chip | What it does |
|---|
| Game 1 Night 7 | Overwhelming Power | Obtainment: Game 1. Synergy boost: +15% Damage. Synergy passive: Buff Damage by +0.5% per enemy in Range (+5% cap) |
| Game 2 Night 7 | Weak Point | Obtainment: Game 2. Synergy boosts: +15% Crit Rate; +30% Crit Damage |
| Game 3 Night 7 | Rapid Strikes | Obtainment: Game 3. Synergy boosts: -5% Cooldown; +25% Follow Up Damage. Synergy passive: Enemies hit by Follow Ups take +15% Damage from this Unit for 3s |
| Game 4 Night 7 | Eye Augmentation | Obtainment: Game 4. Synergy boosts: +15% Range; +10% Damage |
| Game 5 Night 7 | Crowd Culler | Obtainment: Game 5. Synergy passive: Buff Damage by +5% for each enemy in Range (cap of +25%) |
| Game 6 Night 7 | Blazing Fire | Obtainment: Game 6. Synergy boost: +20% DoT Damage. Synergy passive: When applying Burn to an enemy for the first time, Buff this Units Damage by 20% for 10s (does not stack) |
| Game 7 Night 7 | Serrated Edge | Obtainment: Game 7. Synergy boost: +30% Bleed Damage. Synergy passive: When applying Bleed, gain +5% Damage and +15% Range for 10s (does not stack) |
| Game 8 Night 7 | Legion Commander | Obtainment: Game 8. Synergy boost: This Units Summons gain +15% HP. Synergy passives: After Summoning, gain +15% Damage for 10s; This Unit Permanently gains +1% Damage per summon, up to 10% |
FNTD2 Story teams
Game 1 team
- Freddy, enchant Vengeance, bytes KABOOM!, The Box, chip Eye Augmentation: Starter
- Unicorn Toy Foxy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation
- Commander Withered Freddy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation
- Phone Guy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation
- Nature Reclaimed Foxy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation: Buff Potency
- Hot Dog Guy, enchant Investor, bytes Pearl, UFO
Story Grind team
- Unicorn Toy Foxy, enchant Vengeance, bytes Pearl, The Box, chip Eye Augmentation: Starter
- Grand Strategist Chica, enchant Hijacked, bytes The Box, Boss Drain, chip Eye Augmentation (or Valkyrie Chica)
- Commander Withered Freddy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation
- Phone Guy, enchant Hijacked, bytes KABOOM!, The Box, chip Eye Augmentation
- Nature Reclaimed Foxy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation: Buff Potency
- Hot Dog Guy, enchant Investor, bytes Pearl, UFO
Story Nightmare team
- Unicorn Toy Foxy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation: Starter
- Grand Strategist Chica, enchant Hijacked, bytes The Box, Boss Drain, chip Eye Augmentation (or Valkyrie Chica)
- Commander Withered Freddy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation
- Phone Guy, enchant Hijacked, bytes KABOOM!, The Box, Boss Drain, chip Eye Augmentation
- Nature Reclaimed Foxy, enchant Vengeance, bytes The Box, Boss Drain, chip Eye Augmentation: Buff Potency
- Hot Dog Guy, enchant Investor, bytes Pearl, UFO