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Scooped Michael: stats, passives and value
Scooped Michael in Five Nights TD 2
- Rarity: Secret
- Element: Electricity
- Role: Midgame / Endgame (Slow, Bleed, Trap)
- Attack type: Multi
- Placements: 2
- How to get: S4 Premium Pass lvl 30
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 685 | 4s | 20 | 3,750 |
| 2 | 765 | 3.9s | 21 | 2,700 |
| 3 | 825 | 3.8s | 21 | 3,200 |
| 4 | 935 | 3.7s | 22 | 4,200 |
| 5 | 985 | 3.7s | 23 | 3,700 |
| 6 | 1,065 | 3.6s | 25 | 4,200 |
| 7 | 1,100 | 3.4s | 27 | 4,750 |
| 8 | 1,250 | 3.3s | 29 | 6,000 |
Placing Scooped Michael and buying every upgrade costs 32,500 in total.
Passives
- Soft-Served: When activated, Scooped Michael spews a bit of ennard on the track right beside him. This trap can hit 10 enemies, inflicting enemies with 5% Bleed, but if there are 2 other Electric units present within your team, Bleed increases to 15%. If the team is Mono-Electric, Bleed stat increases to 25%, along with Exponential Slow in which every tick enemies lose 0.5% movement speed up to 25% until they…
Tier list
- Overall list: B tier, #27 in that tier
- Slow list: C tier, #6 in that tier
See the full FNTD2 tier list.
Trade value
- Normal: 3.5k-5k, demand 7/10 (Stable)
- Shiny: 75k-95k+, demand 5/10 (Fluctuating)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.