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Helpy: stats, passives and value
Helpy in Five Nights TD 2
- Rarity: Exclusive
- Element: Light
- Role: Midgame (Support)
- Attack type: Single
- Placements: 1
- How to get: S5 Starter Pack
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 180 | 1.2s | 20 | 3,000 |
| 2 | 210 | 1.2s | 22 | 1,500 |
| 3 | 270 | 1.3s | 24 | 2,250 |
| 4 | 320 | 1.3s | 24 | 3,000 |
| 5 | 400 | 1.4s | 26 | 4,000 |
| 6 | 500 | 1.5s | 26 | 6,000 |
Placing Helpy and buying every upgrade costs 19,750 in total.
Passives
- Play Time!: Spend cash to unlock and select a minigame. Ballpit: Circle 150% damage and leaves balls on the track nearby that do damage. Riding Rockets: Line 120% damage and secondary single target pizza attack on the weakest enemy. Gravity Vortex: Full AoE 80% damage and -3% cooldown for every successful lawsuit avoided until lawsuit, then reset. (Upgrade 0+, Local CD: 0s).
- Lawsuit: On placement this unit receives +50% Damage. Every 5s roll a chance for a lawsuit, starting at 10% and increasing by 5% per failed attempt. When lawsuit chance succeeds, disable this passive's damage buff for 15s
- Little Helper: Units in range gain +5% damage and +5% range. When a unit in range attacks, Helpy does a follow up attack dealing 1% of his damage
Tier list
- Overall list: A tier, #134 in that tier
- Support list: C tier, #2 in that tier
See the full FNTD2 tier list.
Trade value
- Normal: 1k-2.5k, demand 8/10 (Stable)
- Shiny: 25k-30k, demand 5.5/10 (Stable)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.