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Fazman: stats, passives and value
Fazman in Five Nights TD 2
- Rarity: Secret
- Element: Light
- Role: Midgame (Summon, Freddy)
- Attack type: Multi
- Placements: 2
- How to get: Superhero Event Pass. Hero Paid tier 30
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 845 | 4.5s | 21 | 2,500 |
| 2 | 865 | 4.5s | 23 | 2,875 |
| 3 | 900 | 4.4s | 24 | 3,150 |
| 4 | 965 | 4.3s | 24 | 4,350 |
| 5 | 1,150 | 4.3s | 26 | 5,000 |
| 6 | 1,300 | 4.2s | 27 | 6,350 |
| 7 | 1,550 | 4s | 28 | 6,500 |
Placing Fazman and buying every upgrade costs 30,725 in total.
Passives
- Fazmobile: Fazman starts riding down the track he is closest to, and when reaching the end of the track he will turn around and go back down the track until he returns to where he started. Fazmobile starts at 8 studs/s and accelerates 2 studs/s every second while in motion). Upon contact with an enemy deal 275% damage. (Upgrade 0+, Local CD:60s)
- Pitstop: Enemies hit by Fazmobile in the latter half of the track take 2.5 knockback.
- Dynamic Duo: If Anti-Hero Mike is in the team, then Fazmobiles acceleration is buffed to 2.75 studs/s every second and both units gain +25% Damage.
Tier list
- Overall list: A tier, #132 in that tier
- Summon list: S tier, #8 in that tier
See the full FNTD2 tier list.
Trade value
- Normal: 7k-13.5k, demand 7.5/10 (Stable)
- Shiny: 300k+, demand 6.5/10 (Slowly Dropping)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.