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Fallen Angel Nightmarionne: stats, passives and value
Fallen Angel Nightmarionne in Five Nights TD 2
- Rarity: Nightmare
- Element: Dark/Light
- Role: Endgame (Slow, Summon, Nightmare)
- Attack type: Cone
- Placements: 1
- How to get: Community Pass 1
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 707 | 4s | 24 | 6,660 |
| 2 | 858.5 | 4s | 25 | 3,000 |
| 3 | 1,161.5 | 4.2s | 26 | 4,000 |
| 4 | 1,212 | 4.2s | 26 | 5,000 |
| 5 | 1,414 | 4.2s | 27 | 6,250 |
| 6 | 1,919 | 4.8s | 27 | 7,500 |
| 7 | 2,222 | 4.8s | 27 | 8,750 |
| 8 | 2,626 | 5s | 28 | 10,000 |
| 9 | 3,030 | 5s | 28 | 12,500 |
Placing Fallen Angel Nightmarionne and buying every upgrade costs 63,660 in total.
Passives
- Retribution: Deals 5x this unit's damage in a line. Applies 20% Slow for 10s. If enemy dies while this slow is still active, summon a Flaming Nightmarionne Plushie with 100% of this unit's damage as health. (Upgrade 0+, Global CD: 90s).
- The Fallen: This unit gains +10% Damage every attack (Max 50%). Once this buff is maxed out, keep maxed buff for 3 attacks and reset. This unit gains +5% Damage for every Dark unit on the team and +5% Range for every Light unit on the team.
Tier list
- Overall list: A tier, #96 in that tier
- Slow list: C tier, #3 in that tier
- Summon list: C tier, #4 in that tier
See the full FNTD2 tier list.
Trade value
- Normal: 2k-3.5k+, demand 8.5/10 (Unstable)
- Shiny: 5k-9k, demand 9/10 (Fluctuating)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.