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Dee Dee: stats, passives and value
Dee Dee in Five Nights TD 2
- Rarity: Exclusive
- Element: Neutral
- Role: Midgame
- Attack type: Cone90°
- Placements: 1
- How to get: Season 6 Starter Pack
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 400 | 3s | 22 | 3,500 |
| 2 | 475 | 3s | 24 | 3,000 |
| 3 | 525 | 2.8s | 26 | 4,000 |
| 4 | 625 | 2.8s | 28 | 5,500 |
| 5 | 700 | 2.5s | 30 | 7,500 |
| 6 | 850 | 2.5s | 30 | 10,000 |
| 7 | 1,050 | 2.5s | 32 | 14,000 |
| 8 | 1,300 | 2.5s | 32 | 14,000 |
Placing Dee Dee and buying every upgrade costs 61,500 in total.
Passives
- Uh-Oh! How Unfortunate!: Every 5 waves, spawn a boss with 500% of this unit's damage as health. The boss does not count for kills or damage and does not affect base health. When this boss dies, deal 250% of this unit's damage in a large area. Buff this unit's damage by 50% for 60s.
- Variety is the Spice of Life: For every Neutral or unique element unit on the team, this unit gains +10% Damage (max +50%). This unit's attack type randomly swaps between AOE, Circle, and Cone 90.
Tier list
- Overall list: B tier, #53 in that tier
See the full FNTD2 tier list.
Trade value
- Normal: 1.5k+, demand 6/10 (Stable)
- Shiny: 40k-50k+, demand 6/10 (Slowly Rising)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.