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Black Hole Foxy: stats, passives and value
Black Hole Foxy in Five Nights TD 2
- Rarity: Apex
- Element: Dark/Light
- Role: Endgame (Support, Slow, Wither, Burn, Astral, Foxy)
- Attack type: Multi
- Placements: 1
- How to get: Coin Summons (0.0005%)
Stats by level
| Level | Damage | Cooldown | Range | Cost |
|---|
| 1 | 475 | 3s | 23 | 15,600 |
| 2 | 550 | 3s | 23 | 4,000 |
| 3 | 650 | 3s | 24 | 5,000 |
| 4 | 900 | 3.5s | 25 | 6,000 |
| 5 | 1,000 | 3.5s | 28 | 7,500 |
| 6 | 1,150 | 3.5s | 28 | 9,000 |
| 7 | 1,350 | 3.5s | 29 | 10,500 |
| 8 | 2,000 | 4.5s | 32 | 12,000 |
| 9 | 2,300 | 4.5s | 33 | 13,500 |
| 10 | 2,700 | 4.5s | 33 | 15,000 |
| 11 | 3,300 | 4.5s | 35 | 17,000 |
| 12 | 4,000 | 4.5s | 35 | 19,000 |
Placing Black Hole Foxy and buying every upgrade costs 134,100 in total.
Passives
- Passing The Event Horizon: For 30 seconds apply 25% Dark wither, 25% Light wither, and 15% normal wither. If a unit is both Dark and Light count it as 40% wither. This unit becomes Full AOE, attacks apply 30% burn on hit. (Upgrade 0+, Global CD: 60s).
- Nothing Escapes a Black Hole: On attack spawn a mini black hole on the main target with 20% of this unit's range for 30 seconds (max 3). While an enemy is in a black hole deal 5% of this unit's damage every second and slow them by 10%. When a black hole expires or is replaced deal 20% of this unit's damage as burn within 50% of this unit's range around the black hole
- Cosmic Calamity: Astral tag units are buffed by 25% and Dark and Light units are buffed by 15%. As enemies get closer to this unit slow them by 1% for every 1% of this unit's range they approach (max 25%). When an enemy enters within 20% of this unit's range deal 200% of this unit's damage (once per enemy)
Tier list
- Overall list: S tier, #2 in that tier
- Support list: S tier, #5 in that tier
- Slow list: S tier, #2 in that tier
See the full FNTD2 tier list.
Meta teams
Black Hole Foxy is used in these meta teams: Endless 7 Farthest (enchant Hijacked), Boss Raids (enchant Vengeance), Light 2nd (enchant Hijacked), Dark 3rd (enchant Hijacked), Player 1 (enchant Hijacked), Player 2 (enchant Hijacked), Player 3 (enchant Hijacked), Player 2 BR (enchant Vengeance), Player 3 BR (enchant Vengeance), Player 4 BR (enchant Vengeance).
Trade value
- Normal: 50k-65k, demand 7.5/10 (Stable)
- Shiny: 380k-440k, demand 6/10 (Slowly Dropping)
Values from Value Central, last updated 2026-10-23. Check a trade with the trade calculator.